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Okay, now that that’s out of the way… hi!

Sky has had a hankering to run something new. We’ve been going at Dragon Quest: Voyages for two years, and while I’m still enamoured of it, I can understand why he’d want a change.

Back when he did NaNoWriMo 2010, Sky wrote a short story called Dream of Mana. It’s no secret that we’re both in love with the Mana series. Anyways, the premise of Dream of Mana freaked me out a bit at the time (I don’t really remember why, and I hesitate to re-read the story), because it seemed like a complete mindscrew to me. I kinda grew interested in playing another Mana campaign, though, and he REALLY wanted to run one, so here we are.

My character is named Liam, and I rolled him up as a Skald (from the Heroes of the Feywild 4e book). I’m having him use an instrument instead of voice to trigger his aura changes, though (yet I still feel silly and self-conscious because lolBard). I’m having the same problem playing him as I do with Mark in that he’s entirely too good and unassuming to be protagonist material, so I’m having a hard time getting into his personality, but I’m having fun so far.

Then sometime around we started playing, I decided that I’d play Legend of Mana to get in the mood.

Ho boy.

For those who don’t know, Legend of Mana is an old-ass PS1 game that came out in 2000. It was the black sheep of the Mana family as it seems NO ONE liked it because it wasn’t like Secret of Mana or Seiken Densetsu 3. It has a limited world building system (you decide where to put areas on the map, and it affects elemental balance and such), and it has 68 quests, most of which are obscure and easily missed.

I’d say I played the game to death in 2000, but that wouldn’t be true. I actually never personally finished one of the main storylines (though I’d watched Sky do it). No, I was very fond of the tempering system (synthesis on crack), and I was very proud to have made a 567 damage Dragon Scales Knife with close to 8 essences for each element. (The recipe I’d used has been long superseded with better, however.)

Legend of Mana is what inspired my character for Reflection of Mana. Keith was basically an expy (warning, TV Tropes) of the male character from the game, but I think I made him different enough that in the end, he really was my character. I did keep his overly long curly hair, though, and he had a red bandanna (they make it obvious that it’s a hat in the official art, but I was going off the sprite so bleh). I’m still really fond of that character, and despite differences with people, I can still read the logs and remind myself how much of a delightful bastard he was. I’m seriously thinking getting a commish of him…

More under the cut, to spare your poor RSS feeds.

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I’m blogging once per month. This needs to change.

Order of blogging goes from least geeky (renos) to ultra-geeky (video games), for those of you who like to filter through my meager content.

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No, not Dragon Quest V (though it’s excellent)… I’m talking about Dragon Quest: Voyages.

“But Cas!” you exclaim in an distraught voice. “You’ve already talked about this recently!” I know, but it’s on my mind, and this blog is to talk about stuff going through my mind.

For those of you just tuning in: every Sunday, Sky runs a solo (yes, solo) D&D 4th Edition game based off the Zenithian Trilogy from the Dragon Quest series. This started when Dragon Quest IX came out (I’m convinced that Squeenix has a spy satellite pointed at MY BRAIN) and it’s been going on since, albeit with a few breaks.
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I don’t talk about Dragon Quest: Voyages much, mainly because I’m not even sure if anyone’s interested… but I need to put these musings on (e-)paper, somehow, because I need to figure where I’m going with this.

For those of you who haven’t read any of my posts about it, DQ:V is a D&D 4e game that Sky’s running for me (solo, but I play two characters and he’s got three NPCs) that’s extremely loosely based on the Zenithian trilogy from the Dragon Quest series (so DQIV, V and VI). It revolves around Mark, a Zenithian who fell from the floating continent when he was a child (I maintain that SE has a spy satellite on me and stole the idea for DQIX) and who was raised on the surface without a clue about his heritage.

Well, he sure as hell has a clue now, seeing as he got his memories back (which is good, because this was really testing my IC/OOC knowledge segregation)… but he also found out that he’s the Foretold Hero that Zenithia’s been keeping their hopes up about.

Yeah.

Now here’s the thing: we’re trying to stay true to form to the series, so, as the legendary hero (oh God why), I’ll eventually have access to the Zenithian Sword, Shield, and Armour… along with other bits, since D&D isn’t constrained by having four equip slots. (I already have the Helm, and I’m shaking my fist at the GM because putting on caused the bad guys to figure out that I exist, and where I am. STOP GRINNING, DEAR.)

Here’s the problem… I’m a Ranger. Specifically, a Ranger with a Skirmisher build, with a complete focus on ranged attacks. And since it’s a Zenithian Sword and Shield, and not a Zenithan Bow… I think I need to class change.

But to what?

Historically, the Zenithian heroes in DQIV, V and VI have high attack and actual magic (some healing, some offensive). I have magic… but my Wis score sucks, and I can manage a whopping 1d8+4 on my Zap spell. (Just as comparison, I can do 1d10+7 on a regular ranged attack.)

The Seeker class intrigues me, and it’d definitely work for how things seem to be progressing (given how my powers seem to be coming from Blessings given by elemental whispers), but I’m wondering how to justify completely changing my power set. I realize that this is a D&D game based off a video game, but while I want to keep things true to form, I want things to be realistic, too. I mean, why would he just plain stop using a bow when he’s used one for the last six years? (Apart from the fact that yes, he knows he better learn how to use that sword, and quick)

Ideally, I’d love to find a template for 4E with the exact same powers I need, but the chances of finding that are slim to none.

Any ideas? Am I thinking too hard?

I get a lot of commissions from EiffelArt. I have a wicked good imagination, but I can’t draw anything better than stick figures, so I hire him to draw the pretty pictures that I see in my mind.

Despite the fact that I barely blog about it, we’ve been knee-deep in Dragon Quest: Voyages. Mark just got his memories back, finally, after God only knows how many months.

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